[ih] History of the Economics of the Internet?
Jack Haverty
jack at 3kitty.org
Wed Jul 29 09:55:49 PDT 2026
FYI, there's a short but reasonable summary of the history around the
"INTERgalactic NETwork" here:
https://historyofcomputercommunications.info/section/4.1/The-Intergalactic-Network-1962-1964/
and Lick's original 1963 memo is here:
https://www.thekurzweillibrary.com/memorandum-for-members-and-affiliates-of-the-intergalactic-computer-network
But that doesn't really explain much of the concept, it just opened the
discussion in subsequent meetings and proposals that in a few years
resulted in the ARPANET.
Working with and for Lick through much of the 1970s, as a newly minted
graduate I was thoroughly brought into the cult and didn't realize until
recently that virtually all of my professional life had something to do
with implementing Lick's vision. It was fun too.
/Jack
On 7/29/26 08:16, the keyboard of geoff goodfellow wrote:
> in furtherance of "Lick's vision was broad and deep, envisioning a
> future "intergalactic network" where computers were somehow able to
> communicate with each other to help humans do everything humans do -
> like communicating by email."
>
> of note, there is/was the late Mark Weiser's vision of "Ubiquitous
> Computing" whereby
> EXCERPTing from Mark Weiser's article, "The Computer for the
> Twenty-First Century," Scientific American, pp. 94-10, September 1991
> [link below]:
>
> The most profound technologies are those that disappear. They
> weave themselves into the fabric of everyday life until they are
> indistinguishable from it.
>
> Consider writing, perhaps the first information technology: The
> ability to capture a symbolic representation of spoken language
> for long-term storage freed information from the limits of
> individual memory. Today this technology is ubiquitous in
> industrialized countries. Not only do books, magazines and
> newspapers convey written information, but so do street signs,
> billboards, shop signs and even graffiti. Candy wrappers are
> covered in writing. The constant background presence of these
> products of "literacy technology" does not require active
> attention, but the information to be conveyed is ready for use at
> a glance. It is difficult to imagine modern life otherwise.
>
> Silicon-based information technology, in contrast, is far from
> having become part of the environment. More than 50 million
> personal computers have been sold, and nonetheless the computer
> remains largely in a world of its own. It is approachable only
> through complex jargon that has nothing to do with the tasks for
> which which people actually use computers. The state of the art is
> perhaps analogous to the period when scribes had to know as much
> about making ink or baking clay as they did about writing.
>
> The arcane aura that surrounds personal computers is not just a
> "user interface" problem. My colleagues and I at PARC think that
> the idea of a "personal" computer itself is misplaced, and that
> the vision of laptop machines, dynabooks and "knowledge
> navigators" is only a transitional step toward achieving the real
> potential of information technology. Such machines cannot truly
> make computing an integral, invisible part of the way people live
> their lives. Therefore we are trying to conceive a new way of
> thinking about computers in the world, one that takes into account
> the natural human environment and allows the computers themselves
> to vanish into the background.
>
> Such a disappearance is a fundamental consequence not of
> technology, but of human psychology. Whenever people learn
> something sufficiently well, they cease to be aware of it. When
> you look at a street sign, for example, you absorb its information
> without consciously performing the act of reading.. Computer
> scientist, economist, and Nobelist Herb Simon calls this
> phenomenon "compiling"; philosopher Michael Polanyi calls it the
> "tacit dimension"; psychologist TK Gibson calls it "visual
> invariants"; philosophers Georg Gadamer and Martin Heidegger call
> it "the horizon" and the "ready-to-hand", John Seely Brown at PARC
> calls it the "periphery". All say, in essence, that only when
> things disappear in this way are we freed to use them without
> thinking and so to focus beyond them on new goals.
>
> The idea of integrating computers seamlessly into the world at
> large runs counter to a number of present-day trends. "Ubiquitous
> computing" in this context does not just mean computers that can
> be carried to the beach, jungle or airport. Even the most powerful
> notebook computer, with access to a worldwide information network,
> still focuses attention on a single box. By analogy to writing,
> carrying a super-laptop is like owning just one very important
> book. Customizing this book, even writing millions of other books,
> does not begin to capture the real power of literacy.
>
> Furthermore, although ubiquitous computers may employ sound and
> video in addition to text and graphics, that does not make them
> "multimedia computers." Today's multimedia machine makes the
> computer screen into a demanding focus of attention rather than
> allowing it to fade into the background.
>
> Perhaps most diametrically opposed to our vision is the notion of
> "virtual reality," which attempts to make a world inside the
> computer. Users don special goggles that project an artificial
> scene on their eyes; they wear gloves or even body suits that
> sense their motions and gestures so that they can move about and
> manipulate virtual objects. Although it may have its purpose in
> allowing people to explore realms otherwise inaccessible -- the
> insides of cells, the surfaces of distant planets, the information
> web of complex databases -- virtual reality is only a map, not a
> territory. It excludes desks, offices, other people not wearing
> goggles and body suits, weather, grass, trees, walks, chance
> encounters and in general the infinite richness of the universe.
> Virtual reality focuses an enormous apparatus on simulating the
> world rather than on invisibly enhancing the world that already
> exists.
>
> Indeed, the opposition between the notion of virtual reality and
> ubiquitous, invisible computing is so strong that some of us use
> the term "embodied virtuality" to refer to the process of drawing
> computers out of their electronic shells. The "virtuality" of
> computer-readable data -- all the different ways in which it can
> be altered, processed and analyzed -- is brought into the physical
> world.
>
> How do technologies disappear into the background? The vanishing
> of electric motors may serve as an instructive example: At the
> turn of the century, a typical workshop or factory contained a
> single engine that drove dozens or hundreds of different machines
> through a system of shafts and pulleys. Cheap, small, efficient
> electric motors made it possible first to give each machine or
> tool its own source of motive force, then to put many motors into
> a single machine..."
>
>
> https://web.archive.org/web/20180624201034/http://www.ubiq.com/weiser/
> <https://web.archive.org/web/20180624201034/http://www.ubiq.com/weiser/>
> _https://web.archive.org/web/20180602090007/http://www.ubiq.com/hypertext/weiser/UbiHome.html_
>
> https://www.technologyreview.com/s/512616/how-smart-watches-and-phablets-fulfill-a-20-year-old-prophecy-about-ubiquitous-computing/
> <https://www.technologyreview.com/s/512616/how-smart-watches-and-phablets-fulfill-a-20-year-old-prophecy-about-ubiquitous-computing/>
>
>
> Papers
>
> Other writeups by Weiser on different aspects of Ubicomp can be found
> in the following references:
>
> * Mark Weiser. "The world is not a desktop
> <https://web.archive.org/web/20180602072606/http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html>".
> /Interactions/; January 1994; pp. 7-8.
> * Mark Weiser, "Hot Topics: Ubiquitous Computing
> <https://web.archive.org/web/20180602102125/http://www.ubiq.com/hypertext/weiser/UbiCompHotTopics.html>"
> /IEEE Computer/, October 1993.
> * Mark Weiser, "Some Computer Science Problems in Ubiquitous
> Computing
> <https://web.archive.org/web/20180329233244/http://www.ubiq.com/hypertext/weiser/UbiCACM.html>,"
> /Communications of the ACM,/ July 1993. (reprinted as "Ubiquitous
> Computing". /Nikkei Electronics/; December 6, 1993; pp. 137-143.)
> * *_Mark Weiser, "The Computer for the Twenty-First Century
> <https://web.archive.org/web/20180602101331/http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html>,"
> /Scientific American,/ pp. 94-10, September 1991_*
>
>
> On Tue, Jul 28, 2026 at 9:48 PM Jack Haverty via Internet-history
> <internet-history at elists.isoc.org> wrote:
>
> Sorry, it's just something I remember. No references that I know
> about. The 1970s were a time when email was the new toy and it
> was used
> for everything that used to be done by letters or journal and
> conference
> papers. Most of that early 1970s email has probably not survived (I
> have none of mine), except for some popular mailing lists of the era
> such as HEADER-PEOPLE.
>
> As I recall, most of the debate was between Lick and whoever was
> at ARPA
> in the early 1970s. Lick's vision was broad and deep, envisioning a
> future "intergalactic network" where computers were somehow able to
> communicate with each other to help humans do everything humans do -
> like communicating by email.
>
> In contrast, ARPA was understandably focussed on the new ARPANET they
> had just built. At the time, users of the ARPANET were
> restricted to
> people who were working on some ARPA project. That restriction
> provided
> a form of backpressure to prevent widespread spam. So other
> mechanisms
> such as "stamps" were deemed unnecessary. Backpressure dosn't
> have to
> be monetary.
>
> Lick's vision was anticipating the rise of The Internet where spam
> has
> become a real issue. ARPA had a much shorter vision which didn't
> need
> such mechanisms.
>
> Some economic issues were introduced when NSF entered the Internet
> project later in the 1980s. NSF funded startup ISPs, but explicitly
> made it clear that each had to become self-sufficient in a short time
> (perhaps 2 years? I forget...)
>
> While I was later doing Internet projects at BBN in the 1980s, I
> asked
> one of the people reporting to me (Cyndi Mills) to start up a
> research
> topic (may have been an IETF working group?) focussed on
> Accounting for
> the Internet. If we could gather data about usage of the Internet,
> that would be a precursor to introducing some kind of payments for
> usage. That effort didn't get much interest either.
>
> I guess there weren't enough economists in the research community. I
> wasn't an economist, but I did take several undergraduate courses in
> Economics so I at least knew the basics.
>
> /Jack Haverty
>
> On 7/28/26 17:24, Dave Crocker wrote:
> > On 7/28/2026 1:39 PM, Jack Haverty via Internet-history wrote:
> >> We actually tried to introduce the notion of "stamps" to the
> >> develolping email standards in the 1970s to provide a form of
> >> negative feedback.
> >
> >
> > I don't recall this. Especially since the first (and I believe
> only)
> > spam in the 1970s, was the DEC one in 1978.
> >
> > Can you provide any details (or even better a citation)?
> >
> > As for schemes to try to prevent or counter email abuse, there have
> > been enough over the years to prompt Cory Doctorow, many years
> ago, to
> > create a template for responding to such proposals. I think it was
> > intended for humor, but he did such a good job, some of us have
> used
> > it seriously:
> >
> > http://craphound.com/spamsolutions.txt
> >
> > d/
> >
> > --
> > Dave Crocker
> >
> > dhc at dcrocker.net
> > bluesky: @dcrocker.bsky.social
> > mast: @dcrocker at mastodon.social
> > +1.408.329.0791
> >
> > Volunteer, Silicon Valley Chapter
> > Northern California Coastal Region
> > Information & Planning Coordinator
> > American Red Cross
> > dave.crocker2 at redcross.org
>
> --
> Internet-history mailing list
> Internet-history at elists.isoc.org
> https://elists.isoc.org/mailman/listinfo/internet-history
>
>
>
> --
> Geoff.Goodfellow at iconia.com
> living as The Truth is True
>
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