[ih] Internet at Sea
Jack Haverty
jack at 3kitty.org
Sat Oct 4 15:23:33 PDT 2025
Some better search term on discover.dtic.mil found this - the sequel to
the report I just mentioned, published a year later:
https://apps.dtic.mil/sti/tr/pdf/ADA239925.pdf
Chapter XVI is titled "SIMNET" which has a special, but likely as yet
untold, history with The Internet.
Sometime in late 1982 or early 1983, ARPA asked our "Internet" group at
BBN to get involved with a project that might be able to use the
emerging Internet for its communications infrastructure. That program
was called SIMNET, or SIMulation NETwork, and the concept was to create
a video-game type of training tool for use in combat training. The
initial use was training M-1 tank crews, but the concept included other
participants, such as helicopters. Mike Kraley and I went to a bunch of
meetings to brainstorm and flesh out the ideas, as part of our ongoing
work on ARPA Internet-related contracts.
It became clear that for such "gaming" applications, network latency was
important. It mattered a lot. If you fired at the enemy, you should be
able to see the results immediately and consistently. A training system
had to be accurate for the things that mattered, but could cut corners
to save costs for the things that didn't.
Inside the Internet world, that need was one of the motivations for the
introduction of the TOS field (Type Of Service) in the IP header. Our
conclusion was that the Internet would have to support at least two
different types of behavior. Possibly more since SIMNET was also
envisioned to simulate radio traffic and "chatter" between the crews in
the simulation, using packet voice.
Datagrams associated with things like firing weapons or vocal snippets
could be small, but had to get delivered quickly. Datagrams associated
with things like detailed maps could be delivered at a more leisurely
pace. Terrestrial routes would be good for the former, and
geosynchronous satellites appropriate for the latter. Of course there
would also need to be new appropriate routing mechanisms to make it all
work as envisioned.
At BBN, we wrote a proposal to start an actual SIMNET project. Shortly
thereafter, in July 1983, BBN reorganized and that project was approved
and the contract assigned to a part of BBN that had been doing various
training systems. So I never got to drive an M1 tank (which was an ARPA
mandated requirement for everyone assigned to the project).
SIMNET ended up being very successful, as detailed in that report. But
the implementors discovered that the Internet, which hadn't implemented
any mechanisms for TOS, couldn't provide the communications services
that SIMNET needed. They had to build their own private communications
system instead.
In retrospect, we probably didn't do enough to lay out that plan for
coordinating the SIMNET and Internet evolution. ARPA reorganized at
about the same time, the ICCB became the IAB, the people involved
changed, and the plan was lost. SIMNET was successful, but TOS support
in the Internet didn't happen.
/Jack Haverty
-------------- next part --------------
A non-text attachment was scrubbed...
Name: OpenPGP_signature.asc
Type: application/pgp-signature
Size: 665 bytes
Desc: OpenPGP digital signature
URL: <http://elists.isoc.org/pipermail/internet-history/attachments/20251004/ee8a253c/attachment.asc>
More information about the Internet-history
mailing list