[Chapter-delegates] NEWS RELEASE: New Technique Developed to Identify Cheating in Online Games
Franck Martin
franck at avonsys.com
Tue Feb 2 11:34:12 PST 2010
Are they saying, that they detect and disable any non-approved client? Extrapolating slightly, do I need to get a license for the proper client to go on the Internet?
Alternatives clients are developed because sometimes the game developers refuse to support a specific platform.
Franck Martin
http://www.avonsys.com/
http://www.facebook.com/Avonsys
twitter: FranckMartin Avonsys
----- Original Message -----
From: "Greg Wood" <wood at isoc.org>
To: "ISOC Chapter Delegates" <chapter-delegates at elists.isoc.org>
Sent: Wednesday, 3 February, 2010 2:58:53 AM GMT +12:00 New Zealand
Subject: [Chapter-delegates] NEWS RELEASE: New Technique Developed to Identify Cheating in Online Games
Hello,
For your reference, the following news release is being distributed
today.
Sincerely,
-Greg
NEW TECHNIQUE DEVELOPED TO IDENTIFY CHEATING IN ONLINE GAMES
Presentation at NDSS 2010 builds on record response to Call for Papers
WASHINGTON, D.C., USA and GENEVA, SWITZERLAND--2 February 2010--In a
paper scheduled to be presented at the upcoming 17th Annual Network
and Distributed System Security Symposium (NDSS 2010), Darrell Bethea,
Robert Cochran, and Michael Reiter of the University of North
Carolina, Chapel Hill describe a technique they have developed to
identify cheating in the rapidly growing, multi-billion dollar
industry of online gaming which includes titles such as World of
Warcraft. The full paper will be published in the NDSS Proceedings.
Cheating through the use of non-sanctioned client software compromises
the gaming experience for players and undermines the revenue of game
developers and operators. The approach outlined in the paper to be
presented at NDSS 2010 could help ensure the integrity of the online
gaming experience by providing an automated, alternative approach to
current, manually programmed methods of identifying game cheats. The
described approach is server-based and does not increase the required
bandwidth, often a critical expense for game operators.
"The technique my colleagues and I have developed helps short-circuit
the constant cat-and-mouse game currently underway between game
operators and cheaters," said Michael Reiter, Professor in the
Department of Computer Science at the University of North Carolina,
Chapel Hill. "Because of the way the technique works, and the
opportunities it provides for game operators to validate clients'
actions, we believe it opens the door for considering new approaches
to designing online games."
In addition to an outstanding program of technical presentations, the
NDSS 2010 program will include a keynote presentation by former White
House counterterrorism and cybersecurity czar Richard A. Clarke, an
internationally-recognized expert on security, including homeland
security, national security, cybersecurity and counterterrorism. The
full NDSS program spans the spectrum of current security concerns,
including:
* Security of Web-based applications and services
* Anti-malware techniques: detection, analysis, and prevention
* Intrusion prevention, detection, and response
* Combating cyber-crime: anti-phishing, anti-spam, and anti-fraud
techniques
* Privacy and anonymity technologies
* Security for electronic commerce
* Intellectual property protection
* Security for collaborative applications: teleconferencing and video-
conferencing
"The NDSS 2010 program continues the conference's tradition of
providing an unsurpassed breadth of network and system security
topics, and of presenting new research into areas such as spam and
malware," said NDSS Program Chair Wenke Lee, a Professor in the School
of Computer Science at the Georgia Institute of Technology. "New to
this year's conference are emphases in online identity and privacy of
Web use and traffic, and a focus on ways in which safer Web
programming can provide stronger foundations for security and privacy."
The NDSS 2010 program also for the first time includes a session on
the ethical issues raised in networking and security research. The
panel discussion will take place on 1 March during the first full day
of the conference program.
NDSS brings together innovative and forward-thinking members of the
Internet community - including leading-edge security researchers and
implementers, globally-recognized security technology experts, and
experienced professionals from both the private and public sectors -
who design, develop, exploit, and deploy the new and emerging
technologies that define network and distributed system security. NDSS
2010 is sponsored by the Internet Society, and will be held in San
Diego, California, from 28 February to 3 March. For more information,
see: http://isoc.org/ndss10
About Internet Society
The Internet Society (ISOC) is a non-profit organization founded in
1992 to provide leadership in Internet related standards, education,
and policy. ISOC is the organizational home of the Internet
Engineering Task Force (IETF), the Internet's premier technical
standards body. With offices in Washington, D.C., and Geneva,
Switzerland, it is dedicated to ensuring the open development,
evolution, and use of the Internet for the benefit of people
throughout the world. For more information see http://InternetSociety.org
Media Contact
Greg Wood
Internet Society
wood at isoc.org
+1-703-439-2145
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